This will help you stay hidden from the Hunter.
Then, head towards the tall grass and duck down. Once he starts walking away, Six will hold out her hand for you to grab, that way the two of you stick together. Once you reach a drop off, jump down and quickly run left to hide. He’ll start shooting at you with his shotgun, so you’ll have to quickly move behind boxes for cover. Unfortunately, this will make a lot of noise, and he’ll instantly be alerted to your presence. Sneak around him, avoiding any items on the floor, until you reach a piece of wood you’ll have to move in order to get out. Now, you’ll meet your first antagonist: the Hunter.
You’ll have to push a crate towards the window in order to reach it, but it’ll stop after a couple pushes, so you’ll have to jump from there to the window. Continue following the path into the shed. Six will boost you up to open it, and you'll find glitching remains inside. Now, head down to the locked door and unlock it. This will lead you back to the attic with Six. Once you’re at the bottom, pull the plank off the hole to your left and crawl through. Jump forward and grab on to the panels in the wall and slowly make your way down.Īt the bottom of this section, jump to the opposite side to continue heading down. Be careful not to go too far here, otherwise you’ll fall. So grab it, then follow the Nome through the hole. The Nome will run through a hole in the wall, but will leave behind a collectible hat for you. At the point below, climb up and over near the candle on the top shelf, and continue making your way over. Follow the Nome’s pathway, but you’ll have to take a slightly different route. Pull it all the way out, jump on it, then climb up. Now, head back out and you’ll find a drawer you can pull out. Pull it, and all of the lights will turn on. The Nome will open it for you, then head inside. Keep walking to the right and you’ll reach a gate. Once it’s on there, push the Nome over to the other side. Across from where it’s standing, you’ll find a stack of crates you can grab onto and move towards it. Make your way through the room, and you’ll notice the Nome can’t move much further. Thankfully, the Nome will light some candles for you. Climb through and you’ll end up in a darkly-lit room. It’ll move the picture to reveal a hole in the wall. Then, jump towards the noose and swing over to the next area. Directly below it is a tree trunk that you can crawl through to reach the top. Once you’re down the hill, you’ll reach an area with a noose hanging above you. Run down the hill until the trunk is stopped by some other trees. A tree trunk will come flying towards you, so you’ll have to sprint to escape it. In order to reach the next cliff, you’ll have to push it to the base of it then climb up.Īfter doing this, crawl through to your next area. You’ll then come across a box standing up. Jump over it, or you can sneak around the sides of it. Once you’ve jumped off the log, you’ll come across a tripwire on the ground. This will take you to the opposite side of the tree, where you’ll see a bag filled with bodies hanging from a separate tree. Head up to the small vent at the base of it, lift it up, and head inside.
Jump across it, and continue forward until you reach a big tree. This is the Wilderness, and it's a truly terrifying place to be. The game starts off with Mono waking up in a forest by a TV.